2013年2月23日星期六
D3 Witch Doctor Skill Soul barrage Analysis
U.S. service players whether practical skills soul barrage of witch doctors expand the discussion, and eventually comes to a witch doctor energy management, players attack speed
too fast can cause mana quickly exhausted Blizzard Community Manager said increase the the IAS benefits of and effective management of energy-related, and it is the intention to
be designed so.
Speaking worthwhile use statistics, I want to tell you my expert level witch doctors are using the Well of Souls (just use this role to kill the purgatory of Diablo, yeah). I
like that it can wear characteristics of the wall, is very effective when dealing with a single goal, with the strong acid poison rain can easily mop into a piece of monster.
Well, when you've played the witch doctor, then you'll know this property increased attack speed for the witch doctor is not easy to use. And you will find the witch doctor is
the entire game, only one of the main attack skills consume energy rather than get energy career, of other occupations Master attack skills do not consume energy, the Barbarian
hit and was hit when the monks Mercenaries attacked the hit will be able to increase the energy.
The attack faster, faster mana loss. Have you ever thought to change this situation? Like, the faster the monks attack speed, I added refined gas, the faster, so I do not have
to worry about because the attacker too fast lead to refined gas is exhausted. But for my witch doctor I must save every bit of energy. We are the only one with such a serious
career. You have not found it? Or is this what you want?
I'm sorry, the last developer Q & A when I did not have time to ask questions, because during the day to go to work, but now a good opportunity. Thanks for your time.
We know that the witch doctor facing unique energy challenges has been how it will affect the choice of players for the increased attack speed attributes. I want to say is that
the increased attack speed for witch doctors are still valuable, but the value of the size and the player is able to effectively manage the energy related, it is the intention
of this design.
2013年2月18日星期一
Diblo 3 Wizard Whirlwind Guides
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| diablo 3 wizard pvp weapon |
Wizard the sentinel overlapping whirlwind release teaching
Many players may have recently found that the siege beast always arrest people, ice shaky. This is because the Diablo 3 secretly modified. 1.07 Red Gate siege beast shake is canceled before the attack arrest people skills, so as long as there is a gap'll garner people arrested.
Master has been suppressed, has become accustomed to, so do not complain directly to find a solution.
Inter alia:
Ice method FARM remains to the force, just playing Red Gate siege beast elevation. In fact, with a solution, such as team, and more ice a few times, ah, do not have to learn this way.
Just this group can not be unlimited ice, but does not mean that the ice can not. Big deal caught up ice time on OK.
The final personal note: busy recently, April may not be able to post, only to deal with the day-to-day version of Works. 1.07 Master there are a lot of possibilities, such as meteorites, fruit knife, Arcane ball, Diablo 3 can try the skills. Fruit knife I've developed a slightly Xiaocheng currently.
PVP aspect, for now, the Master is not the strongest, but it is not the weakest. Can play, but need to think about. PVP is a living thing, not a hold will be able to kill a key, so there will not be so many people look forward to PVP out. PVP's fun is that I have a set of skills restraint you, you also have a set of the restraint I, the equipment is the foundation, but the operation and understanding of occupational before deciding the key to victory. The same skills to different people, there will be not the same effect. The even spell by order determine the winners and losers of the game.
I liked swordjjy said those remarks, since you choose to play is not going to complain. The foreigner has little good to lose, not to complain about the occupation, more to think about their own operations and BD. I believe that the mage left now are really like the Master. Therefore, even if the mage bad fight is not going to complain, more thinking, I fear, will get the result. I recently a big Man of God, playing 15 minutes a game is not to decide who will win, and the last is a monk could not help but come to the end of the game. This month, I can not share more things, but a lot of the great God of the Forum, do not worry, look forward to their share.
[Science] whirlwind release: point floor
This method, in fact we have long known, the last forum users posting that we do not have, in fact, do not bother with 1.06 ice is very stable. But now Diablo 3 since this, then we have to use. The obvious advantages of this method, all the whirlwind at the same time you can hit a monster; disadvantages are also obvious, need to practice the operation difficult, unlike previous attack speed and burst rate standards casually points a monster on OK.
1 mouse form on the whirlwind placement. (Meteorite same)
The mouse point there is a big misunderstanding, open space and often think the mouse where the wind is where, in fact, not so. When the mouse into a small sword form when the wind is not based on the placement of the mouse to place, but with a click of the mouse in the monsters, the club distributed around the monster. On which specific monster, just
above the name to see which monster. Just when the mouse is the normal form of the impact point of the wind decided by the mouse position.
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