2013年3月17日星期日

Guild Wars 2 Guardian injury type SIGIL


(It is important to first note another critical strikes have a 30% chance to trigger launched outspoken is not very high.)

Sigil of Force: +5% damage.
Directly as many Power +5% on the discussion of the damage formula.
If Power = 916, equal to elevate 45 Power = 2000, equal to upgrade 100 of the Power.
Only buildings Sigil, and do not need to worry about the effect of Permanent fell to the ground.
Match with high Power equipment use.
* Does not affect Condition Damage.

Sigil of Accuracy: 5% increase crit rate.
The amount of damage increase = crit multiplier * 5-1 * 5 (5% times the damage into the meaning of the crit damage)
To enhance the 5% damage, 50 (200%) can be reached.
(Not to discuss the the crit procs benefits of).
Suitable for high equipment use Critical Damage.

Sigil of Bloodlust: knock down a monster 1 layer 10 the Power stacked full of 250 of the Power.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

Sigil of Corruption: knock down a monster of a layer 10 condition damage fully stacked 250 condition damage.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

The Sigil of Air: Critical Strike 30% chance to trigger lightning monomer injury. 5 seconds (cooling)
The skill damage coefficient of 1.1, 10% more than the Fire damage.
In accordance with weapons hurt and Power growth targets Armor.

(The skill coefficient reference with the control group:
Elements long stick fire is technology, IAS 1 second coefficient of 0.85,
Thieves dagger 1 technology access complete paragraph 2 seconds, coefficient 0.2775x2 +0.847 +0.847 = 2.249, one second 1.1245. )

However, consider using the the skill itself coefficient, use other skills, such as trigger rate, not be properly assessed by injury.
If only mentioned skills do every 5 seconds can be the perfect trigger increased injury is 19 to 22%.
Suitable for High Power, High Precision, a high number of attacks to use the equipment.
(Note that the all Sigil cooling time is common.
Into the cooling, in exchange for weapons, critical strike chance of triggering the effects altogether would not start. )

The Sigil of Fire: The critical strike has a 30% chance to trigger Huo-yen range damage radius of 150. 5 seconds (cooling)
The skill damage coefficient 1
In accordance with weapons hurt and Power growth targets Armor.
AOE range is probably about the same size with the melee attack range.
By injury could not be estimated, but it certainly hurt low
And can not seem to use underwater.
High Power with high Precision equipment the AOE occasions.

Sigil of Frailty: Critical Strike 30% chance to give Vulnerability (1% increase in injury).
For groups by injury effect, it is said, no CD, but the test seems to be 2 seconds Built-in CD.
Guardian with engineering test last night, no more than three layers
While the warm-up time, but the performance is quite good copy.
Suitable the high Precision equipment use, if the guava engineers probably do not need.

The Sigil of Strength: Critical Strike 30% chance to give a layer Might 10 seconds. (Cooled 2 sec.)
Layer of Might 35 Power with 35 a Condition Damage
According to hurt formulas,
Layer 3 Might Power equal to 2100, equivalent to 5%, 4 layers Might Power equal to the same effect as 5% in 2800.
Tested to 4 layers can be stacked.
Bug, suitable for high Precision, equipped with a high number of attacks.

The Sigil of Rage: Critical Strike 10% chance you get 3 seconds Quickness. (45 sec cooldown)
Quickness although very strong, but only 3 seconds, cooling an additional 45 seconds,
Suitable fight outbreak of use, but to enhance the overall damage.
Assuming that every 45 seconds a perfect trigger, and interpreted as every 45 seconds Action 3 seconds, equal to only 3% by injury.
Suitable for all high crit equipment, the high number of attacks.

Sigil of Intelligence: switch weapons so you next attack must crit. (9 sec cooldown)
For thieves the stealth opening or soldiers F1 under injury such skills to fight the outbreak with
A long fight by injury is not obvious.

Sigil of Battle: Layer 3 and 20 seconds of Might switch weapons. (9 sec cooldown)
Good for the role often switch weapons with
Permanent 6 layers Might 210Power 1900 Power almost equal to an increase of 10% damage.
Engineering replacement project package can be properly launched, the Permanent Mission of six layers.

2013年3月4日星期一

Diablo 3 Barbarian Play Experience


Super Mario developed today will be what it is like? This is a very interesting question, and the following article a vivid example of Mario explained the changes of the past three decades of game design.

Mood: What makes me Diablo 3 like this?
Stick! You can click on the button to let you figure jumped up! Now give it a try!






Changes in the business model of the gaming industry, spanning four generations, a single purchase, the sequel to the value-added, when long-billing, virtual props. Can you imagine a childhood play Contra, not immediately again from the beginning of the shut when you died, but a pop-up dialog box binding paypal to pay $ 1 to place the resurrection full state? Or not up and down left right left right BAAB but a purchase of $ 10 30 lives spree?

You also do not believe this is the real thing. The I that vote developers the the fruit ninja seniors is so dry, that their new game business model.

Mood: What makes me Diablo 3 like this?

Rocket jump, half brick work group game in 2012

Mood: What makes me Diablo 3 like this?

The characters hanging point it does not matter, see the fourth line, as long as a million gold letter Chun, Tips to ten thousand gold is equal to one U.S. knife.

It is time to go back to talk about Diablo 3.

Auction houses, we finally comes to the auction house, auction houses around the past.

Many people believe that the auction house ruined Diablo III, I am opposed to this conclusion. What does not destroy or auction behavior World of Warcraft? If an RPG requirements of the entire network is actually no auction house would happen then? I recommend you go to play Final Fantasy 13, experience the thrill Liantan children under.

The fact is: the auction house is a must, no wrong; mistake in auction behavior outline the business model.

We said above, so many new business model changes, but did not mention a simple fact, paid the business model of virtual props, the most successful example from the hand travel. End tour virtual props mode even if economic success, it is difficult to bring reputation to enhance. Extreme point that originated self heavenly online the virtual props sales is business more than play games. Why? Because virtual props sales essentially a means to make quick money, swim for hand page travel such a short development cycle for small game, minimum risk, highest return on investment. End tourism products need to reflect the depth of products, blindly follow the trend will lead to a fatal problem - Whale (internally known as high rich handsome) may not be spending enough money, and general users because excessive consumption of game content quickly left to affect the game reputation.

Can you imagine a whole network of the Three Kingdoms XIII, game free, however each archive should be paying? Difficult not anger fell mouse impulse. Rote hand travel the evaluation criteria and the end of the tour this inequality, copy or imitate the business model will only lead to disaster.

Imagine that I bought angry bird can play 10 hours without getting tired, even if successful; I bought a Diablo III, playing 50 hours underwhelmed considered a failure length threshold is 60 hours (usually measure host games Taking into account the Blizzard perhaps we should be the standard to 100 hours ...) 50 hours, you may also received my 200 knife, but maybe my life will not buy you under a "masterpiece".

Diablo 3 Items System Change Trend

Supplement items system changes to future trends

Blizzard game designer Travis Day recently published an article about Diablo 3 game changes trend, which refers to the game in the future or adding a lot of interesting and powerful new affixes. For details, please click here. This article is part of its goods system supplement. This is a great and constructive posts, it brings a lot of good advice and meaningful perspective. Items problem is that every day in the topic of discussion, we will discuss the current status of the items we are their hope, and how to achieve. (Articles) changes, including changes to some affixes, at least let some of the players happy with these changes. A good example in this regard, that is pickup radius witch doctor. Of course, not everyone wants their equipment has a great pickup radius, but there will be some play the witch doctor will like it, and hope that the radius bigger the better, and we hope to extend this idea further. The thorns is a good example of the attribute aspects, it is a core attribute of potential, but in reality is not so obvious. While we plan to improve the bramble main attributes of the player character can increase its damage, while at the same time we have other plans, we can further help those special of thorns role and play.

We also plan to increase the specific skills affixes and skill damage affixes. This will emerge more fun kinds of plus points and play, but also allows players to have another way to enhance the skills of their favorite. As an example, the items before the witch doctor zombie dogs less CD summon zombie dogs and sacrifice combined wall of the Dead by CD items the Rune corpse towers, to reduce consumption items combined ancestors Hammer. We love to see these plus-point play, and hope to emerge more so by the expansion of these affixes play.

We want to make you feel more powerful, but more importantly, we hope that the players feel the items can change the rules of the game. We want players to be able to hit the items, and then feeling the "wow, I want to try to create a play" or "I went to Le go, I have to practice a monks play items items. Improve Diablo destroy God items overall feel of the game, is very important for us, which is where the focus of the development team, because this is important to you, things.