2013年5月15日星期三

Diablo 3 MF and XP Buff at Anniversary

One year ago today, burning the legions of hell to open the door, "Diablo III" was released to the world. Since that time, hundreds of millions hero was born, billions of hours of gameplay hours into several megabytes devil is relentless slaughter. Since its launch last year, our growth and progress of many, whether it is a game team or the whole community, to thank you for your opinion, passion, and you choppy bloodlust, the coming year will be more classic.

To celebrate this milestone and thanks to this cut is really a community, we give you free BUFF! (Who does not like free?) All players log in to the game to protect Sanctuary in May 15 to May 21, will receive 25% magic treasure found rates and experience bonus. Although only log in to the game, players can enjoy the addition of this period, but it is effective in all roles who will, and will not conflict with other similar additive effects - Experience Bonus will stack up and the magic treasure found rate can be more than 300% of the upper limit!

Do not cake, more demons, Happy Anniversary!

I wish you happy hunting demons, Niefaleimu! Thank you for your continued support, we wish you have a wonderful adventure in the coming year!

Note: BUFF launched in various regions at different times, Asian clothing, the first U.S. service will come later, the United States serving players have to wait a little bit Oh!

2013年4月11日星期四

Diablo 3 Gold Economy


"Diablo 3" gold derivatives


Replies taking the time rolled blue stickers since January last year and various gods of prevarication, I integrated the various types of information to come to a more general concept, in view of the reference amount is too large, I just said a comprehensive look at the results we Yes.

Great God is very scornful of the proliferation of gold coins in the D series, useless to the status quo, decided to issue force in D3 in gold as the main currency in circulation.

Great God was scornful of the players in the D series issued trading in the major forum posts to each other trading behavior of the items, which contrary to his original intention, to make D2 trading system useless. The position will enable players before choosing the site as a platform to read the best of all the intention to sell the items so Forum God will D3 trading system innovation.

3. Coins can not become the main currency in circulation many culprit dupe, will not happen again in the d3.

4. The non MMO D3 in BN2.0 only need to buy the game, no online payment system, the devaluation of gold or not and the value of great doubt.

Now I have a lot of their point of view and to share and exchange.

Admittedly, are d1 and d2, gold coins such thing as a decoration, there are many such reasons. First first culprit is the gold did not take out place, you might say gambling, and gambling is completely not fly one thing, in addition to a certain period of powerful plug-in display soj you your life gambling. No place to spend money, the money will be more and more, more and more devaluation. Second, even if there is a place to spend out money too easy to too many is not a. Something of the cattle Sekiri which ground-to-ground, allowing the entire server all become rich. Three-dupe and bot garbage exists, copy soj or copy of Advanced Rune mentioning the whole change d2 oriented trading currency in circulation again and again after the revolution, the the mainstream trading currency from precious stones to amulets and then to Jordan's stone even in shako and 22 # / 25 #, but mainstream currency turn and no one will be gold. This is a very sad thing. The pattern has been taste of D2, Great God no longer able to earth-shaking changes, then enjoy the test in wow a. The above three points in wow you can compare is not difficult to come to a conclusion, as long as the Great God wanted to do, basically you have nothing to find fault, unless he did not want to change or he did not realize.

wow the MMO form of economic system, G this kind of thing all crazy. Group G, 5173 sell RMB, trading cards ...... frenzy of this world, and I do not want to discuss who are the ultimate beneficiaries, we take a look at d3.

D3 will be the last pure land it?

I come to you to describe the existing collection of information, I can see the future D3, viewpoints represent individuals, they must not taken out of context.

Blizzard to do to force brother d3 economic system is still like wow, like balance. Saw that orange breastplate shop selling only a few hundred pieces; see your blacksmith liters a How much does it cost you? Twenty-tens of thousands ..... you can think of the wash point is how much you care about it? You want to create a piece of equipment to put aside the material do not say you know how much money you? All existing data tells us that G after you step into this world, it is likely to want your pro-life. Starting to learn from wow trumpet will be able to understand the twelve.

A great effort to force brother insisted G system currency, then who can not reverse this fact.

But, but, but, can, however, but TM still, we are fans, we are a high-end players, we think to be linear projection out. wow mmo's payment mechanisms, whether it is gold or equipment or cards, can let G circulation of hot. May D3 is not mmo, that D3 advanced stage, most of the players equipment and the environment have been forming all G also is G?

The status quo to tell us a game if gold is worth a lot difficult to engage in such vicious dog that would grab the feces general flew to a group of uninvited guests, who are they? Yes, you know. These bad lot is to fight money studio, their strategy is to be used to hang with, not even manually, we should also pull out the money. A wide variety of open boxes hanging hung mining, killing hang tenacious to force brother to do away, the major studios are now using the living to open the group G Dafa per person per day limit with five group G of this strategies to make money, understand wow all know, if a studio 5 people in a different server open group G, a studio boss eyes closed every day at least can earn thousands of RMB.

Precisely the group of locusts same people, the future d3 formed a deadly threat, the normal players 12-18 hours a day online effort every day to get money, they will sell the gold to a variety of casual gamers, while overall d3 speed up the process of mass games, then do not have to last, G will be devalued, devaluation gradually withdraw to the extent of the studio will not make money, and gave us a clean sky.

In the final analysis, you have to create a variety of things Need not Need BOSS falling see blue paste. G players is not the problem when the player finally concerned about what the BOSS out when it will lose its significance. Perhaps you may say trumpet, right, up trumpet will consume it again, but I would say, is large for a demand of gold, which is nothing.

Conclusion: d3 early, G is the mainstream can not shake, the coexistence of the mid-G with hard currency, the late hard currency is still the main currency in circulation, there is only one reason, D3 ≠ mmo.

Let's say the expert mode and normal mode, why to stay away from the topic and say it? In fact, the topic and theme is closely linked inextricably linked.

I consider that over and over again is not talking about this issue, in the case of a civic-minded overcome selfishness, I say it to share it with everyone, in fact, is not everything he knows, the only hope that we can fight side by side.

Many of my friends asked me, why are you bent have to play HC, D2, D3 or? In fact, I was not a high play, so here I have answered together, not one PM.

I would like to give you an example, a ruler. 1,098,765,432,101,234,567 8 9 10

I would like to say that we started the D3 began playing the entry point is 10, a very strange environment, unfamiliar system, all unknowns, and slowly summed slowly explore With the 9876, has been to 0, we have experienced Nightmare and Hell difficulty, and finally slowly opened a the d3 mystery, a lot of players in this stop and wander at 0, feelings which fun.

In fact .... The real Dark precisely has only just begun. From 1 to 10 is a fantastic adventure, and equipment from the equipment falling rate, normal mode is not rare, a high degree of understanding of the game and the operation of these is a new challenge. 10-0 you can be understood as school knowledge is 0-10 opened the curtain of the College Entrance Examination ah ....

When you stand in one day 10 the moment, you just stood there quietly, there will be a group of people look up at you. You can live standing there, that in itself is a miracle. Knowledge no courage and no courage, no willpower and everything, you do not be standing there. You are not just graduates, you are the hero in the true sense!

High-end set the difficulty to force brother beat you, at least you can be proud to announce that I defeated the birth of the Earth produced the game's most outstanding groups, and soundly dreams How invigorating feeling?

If you say more than just the pursuit of individual heroism, then my following words may touch your soul. Do you like game environment studio full of money to fight it? Do you like to play the money the studio to break the balance it? I think the problem people do not need to answer, the answer is obvious.

Some friends will certainly Replies CC ah, I do not want to play HC, but I operate sucks, I'm afraid to. In fact, I tell you, I am also afraid ..... harm but finished afraid I still want to go.

Why do you ask? Then I tell you, remove individual heroism, I deeply know that those who refuse the studio will stay in the normal difficulty, because of the cost, because the quality of the employees, because of the loss of the role of the HC, not a studio grabbed to 10 Diablo fans, will not spend half the patience to train 10 employees from not playing to the master play, let alone in the HC go glass slide, as not to make money, like gambling! stable interest there would be no The studios do.

Here, we all know what I mean, right?'s Right, I just want to live in pure authentic Diablo, I would never allow me to play Diablo garbage bad change change in its appearance. ARPG action role-playing game, you play a role, realistic to the extreme is the reality of life goes. Countless Mania in real life it? Well, let us live like menfolk to fight!

Highlights:

I personally think blizzard banner stamp longer D2's appeal, the huge success of WOW will attract countless onlookers D3 influence from major sites Forum feedback information point of view, the astronomical the same pairs of eyes staring at it. I personally know a few wow studio inquiry, but they have to want to come take a look, even if it is not a walk, I asked why? They replied, which many people of their trip where specified Yes, D3 feet must be plugged. So ~ Let's wait and see ...

Supplement: Diablo accompany growing up after 70, now inside the game players are high-end consumer groups, have feelings, because this is the last game, because economic independence, because many ........ this Blizzard's repressive advantage, you can be understood to be fattened up scrapping.

The final dance, gorgeous curtain call.

2013年3月17日星期日

Guild Wars 2 Guardian injury type SIGIL


(It is important to first note another critical strikes have a 30% chance to trigger launched outspoken is not very high.)

Sigil of Force: +5% damage.
Directly as many Power +5% on the discussion of the damage formula.
If Power = 916, equal to elevate 45 Power = 2000, equal to upgrade 100 of the Power.
Only buildings Sigil, and do not need to worry about the effect of Permanent fell to the ground.
Match with high Power equipment use.
* Does not affect Condition Damage.

Sigil of Accuracy: 5% increase crit rate.
The amount of damage increase = crit multiplier * 5-1 * 5 (5% times the damage into the meaning of the crit damage)
To enhance the 5% damage, 50 (200%) can be reached.
(Not to discuss the the crit procs benefits of).
Suitable for high equipment use Critical Damage.

Sigil of Bloodlust: knock down a monster 1 layer 10 the Power stacked full of 250 of the Power.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

Sigil of Corruption: knock down a monster of a layer 10 condition damage fully stacked 250 condition damage.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

The Sigil of Air: Critical Strike 30% chance to trigger lightning monomer injury. 5 seconds (cooling)
The skill damage coefficient of 1.1, 10% more than the Fire damage.
In accordance with weapons hurt and Power growth targets Armor.

(The skill coefficient reference with the control group:
Elements long stick fire is technology, IAS 1 second coefficient of 0.85,
Thieves dagger 1 technology access complete paragraph 2 seconds, coefficient 0.2775x2 +0.847 +0.847 = 2.249, one second 1.1245. )

However, consider using the the skill itself coefficient, use other skills, such as trigger rate, not be properly assessed by injury.
If only mentioned skills do every 5 seconds can be the perfect trigger increased injury is 19 to 22%.
Suitable for High Power, High Precision, a high number of attacks to use the equipment.
(Note that the all Sigil cooling time is common.
Into the cooling, in exchange for weapons, critical strike chance of triggering the effects altogether would not start. )

The Sigil of Fire: The critical strike has a 30% chance to trigger Huo-yen range damage radius of 150. 5 seconds (cooling)
The skill damage coefficient 1
In accordance with weapons hurt and Power growth targets Armor.
AOE range is probably about the same size with the melee attack range.
By injury could not be estimated, but it certainly hurt low
And can not seem to use underwater.
High Power with high Precision equipment the AOE occasions.

Sigil of Frailty: Critical Strike 30% chance to give Vulnerability (1% increase in injury).
For groups by injury effect, it is said, no CD, but the test seems to be 2 seconds Built-in CD.
Guardian with engineering test last night, no more than three layers
While the warm-up time, but the performance is quite good copy.
Suitable the high Precision equipment use, if the guava engineers probably do not need.

The Sigil of Strength: Critical Strike 30% chance to give a layer Might 10 seconds. (Cooled 2 sec.)
Layer of Might 35 Power with 35 a Condition Damage
According to hurt formulas,
Layer 3 Might Power equal to 2100, equivalent to 5%, 4 layers Might Power equal to the same effect as 5% in 2800.
Tested to 4 layers can be stacked.
Bug, suitable for high Precision, equipped with a high number of attacks.

The Sigil of Rage: Critical Strike 10% chance you get 3 seconds Quickness. (45 sec cooldown)
Quickness although very strong, but only 3 seconds, cooling an additional 45 seconds,
Suitable fight outbreak of use, but to enhance the overall damage.
Assuming that every 45 seconds a perfect trigger, and interpreted as every 45 seconds Action 3 seconds, equal to only 3% by injury.
Suitable for all high crit equipment, the high number of attacks.

Sigil of Intelligence: switch weapons so you next attack must crit. (9 sec cooldown)
For thieves the stealth opening or soldiers F1 under injury such skills to fight the outbreak with
A long fight by injury is not obvious.

Sigil of Battle: Layer 3 and 20 seconds of Might switch weapons. (9 sec cooldown)
Good for the role often switch weapons with
Permanent 6 layers Might 210Power 1900 Power almost equal to an increase of 10% damage.
Engineering replacement project package can be properly launched, the Permanent Mission of six layers.

2013年3月4日星期一

Diablo 3 Barbarian Play Experience


Super Mario developed today will be what it is like? This is a very interesting question, and the following article a vivid example of Mario explained the changes of the past three decades of game design.

Mood: What makes me Diablo 3 like this?
Stick! You can click on the button to let you figure jumped up! Now give it a try!






Changes in the business model of the gaming industry, spanning four generations, a single purchase, the sequel to the value-added, when long-billing, virtual props. Can you imagine a childhood play Contra, not immediately again from the beginning of the shut when you died, but a pop-up dialog box binding paypal to pay $ 1 to place the resurrection full state? Or not up and down left right left right BAAB but a purchase of $ 10 30 lives spree?

You also do not believe this is the real thing. The I that vote developers the the fruit ninja seniors is so dry, that their new game business model.

Mood: What makes me Diablo 3 like this?

Rocket jump, half brick work group game in 2012

Mood: What makes me Diablo 3 like this?

The characters hanging point it does not matter, see the fourth line, as long as a million gold letter Chun, Tips to ten thousand gold is equal to one U.S. knife.

It is time to go back to talk about Diablo 3.

Auction houses, we finally comes to the auction house, auction houses around the past.

Many people believe that the auction house ruined Diablo III, I am opposed to this conclusion. What does not destroy or auction behavior World of Warcraft? If an RPG requirements of the entire network is actually no auction house would happen then? I recommend you go to play Final Fantasy 13, experience the thrill Liantan children under.

The fact is: the auction house is a must, no wrong; mistake in auction behavior outline the business model.

We said above, so many new business model changes, but did not mention a simple fact, paid the business model of virtual props, the most successful example from the hand travel. End tour virtual props mode even if economic success, it is difficult to bring reputation to enhance. Extreme point that originated self heavenly online the virtual props sales is business more than play games. Why? Because virtual props sales essentially a means to make quick money, swim for hand page travel such a short development cycle for small game, minimum risk, highest return on investment. End tourism products need to reflect the depth of products, blindly follow the trend will lead to a fatal problem - Whale (internally known as high rich handsome) may not be spending enough money, and general users because excessive consumption of game content quickly left to affect the game reputation.

Can you imagine a whole network of the Three Kingdoms XIII, game free, however each archive should be paying? Difficult not anger fell mouse impulse. Rote hand travel the evaluation criteria and the end of the tour this inequality, copy or imitate the business model will only lead to disaster.

Imagine that I bought angry bird can play 10 hours without getting tired, even if successful; I bought a Diablo III, playing 50 hours underwhelmed considered a failure length threshold is 60 hours (usually measure host games Taking into account the Blizzard perhaps we should be the standard to 100 hours ...) 50 hours, you may also received my 200 knife, but maybe my life will not buy you under a "masterpiece".

Diablo 3 Items System Change Trend

Supplement items system changes to future trends

Blizzard game designer Travis Day recently published an article about Diablo 3 game changes trend, which refers to the game in the future or adding a lot of interesting and powerful new affixes. For details, please click here. This article is part of its goods system supplement. This is a great and constructive posts, it brings a lot of good advice and meaningful perspective. Items problem is that every day in the topic of discussion, we will discuss the current status of the items we are their hope, and how to achieve. (Articles) changes, including changes to some affixes, at least let some of the players happy with these changes. A good example in this regard, that is pickup radius witch doctor. Of course, not everyone wants their equipment has a great pickup radius, but there will be some play the witch doctor will like it, and hope that the radius bigger the better, and we hope to extend this idea further. The thorns is a good example of the attribute aspects, it is a core attribute of potential, but in reality is not so obvious. While we plan to improve the bramble main attributes of the player character can increase its damage, while at the same time we have other plans, we can further help those special of thorns role and play.

We also plan to increase the specific skills affixes and skill damage affixes. This will emerge more fun kinds of plus points and play, but also allows players to have another way to enhance the skills of their favorite. As an example, the items before the witch doctor zombie dogs less CD summon zombie dogs and sacrifice combined wall of the Dead by CD items the Rune corpse towers, to reduce consumption items combined ancestors Hammer. We love to see these plus-point play, and hope to emerge more so by the expansion of these affixes play.

We want to make you feel more powerful, but more importantly, we hope that the players feel the items can change the rules of the game. We want players to be able to hit the items, and then feeling the "wow, I want to try to create a play" or "I went to Le go, I have to practice a monks play items items. Improve Diablo destroy God items overall feel of the game, is very important for us, which is where the focus of the development team, because this is important to you, things.

2013年2月23日星期六

D3 Witch Doctor Skill Soul barrage Analysis


U.S. service players whether practical skills soul barrage of witch doctors expand the discussion, and eventually comes to a witch doctor energy management, players attack speed

too fast can cause mana quickly exhausted Blizzard Community Manager said increase the the IAS benefits of and effective management of energy-related, and it is the intention to

be designed so.


Speaking worthwhile use statistics, I want to tell you my expert level witch doctors are using the Well of Souls (just use this role to kill the purgatory of Diablo, yeah). I

like that it can wear characteristics of the wall, is very effective when dealing with a single goal, with the strong acid poison rain can easily mop into a piece of monster.

Well, when you've played the witch doctor, then you'll know this property increased attack speed for the witch doctor is not easy to use. And you will find the witch doctor is

the entire game, only one of the main attack skills consume energy rather than get energy career, of other occupations Master attack skills do not consume energy, the Barbarian

hit and was hit when the monks Mercenaries attacked the hit will be able to increase the energy.

The attack faster, faster mana loss. Have you ever thought to change this situation? Like, the faster the monks attack speed, I added refined gas, the faster, so I do not have

to worry about because the attacker too fast lead to refined gas is exhausted. But for my witch doctor I must save every bit of energy. We are the only one with such a serious

career. You have not found it? Or is this what you want?

I'm sorry, the last developer Q & A when I did not have time to ask questions, because during the day to go to work, but now a good opportunity. Thanks for your time.

We know that the witch doctor facing unique energy challenges has been how it will affect the choice of players for the increased attack speed attributes. I want to say is that

the increased attack speed for witch doctors are still valuable, but the value of the size and the player is able to effectively manage the energy related, it is the intention

of this design.

2013年2月18日星期一

Diblo 3 Wizard Whirlwind Guides

diablo 3 wizard pvp weapon

Wizard the sentinel overlapping whirlwind release teaching

Many players may have recently found that the siege beast always arrest people, ice shaky. This is because the Diablo 3 secretly modified. 1.07 Red Gate siege beast shake is canceled before the attack arrest people skills, so as long as there is a gap'll garner people arrested.

Master has been suppressed, has become accustomed to, so do not complain directly to find a solution.

Inter alia:

Ice method FARM remains to the force, just playing Red Gate siege beast elevation. In fact, with a solution, such as team, and more ice a few times, ah, do not have to learn this way.

Just this group can not be unlimited ice, but does not mean that the ice can not. Big deal caught up ice time on OK.

The final personal note: busy recently, April may not be able to post, only to deal with the day-to-day version of Works. 1.07 Master there are a lot of possibilities, such as meteorites, fruit knife, Arcane ball, Diablo 3 can try the skills. Fruit knife I've developed a slightly Xiaocheng currently.

PVP aspect, for now, the Master is not the strongest, but it is not the weakest. Can play, but need to think about. PVP is a living thing, not a hold will be able to kill a key, so there will not be so many people look forward to PVP out. PVP's fun is that I have a set of skills restraint you, you also have a set of the restraint I, the equipment is the foundation, but the operation and understanding of occupational before deciding the key to victory. The same skills to different people, there will be not the same effect. The even spell by order determine the winners and losers of the game.

I liked swordjjy said those remarks, since you choose to play is not going to complain. The foreigner has little good to lose, not to complain about the occupation, more to think about their own operations and BD. I believe that the mage left now are really like the Master. Therefore, even if the mage bad fight is not going to complain, more thinking, I fear, will get the result. I recently a big Man of God, playing 15 minutes a game is not to decide who will win, and the last is a monk could not help but come to the end of the game. This month, I can not share more things, but a lot of the great God of the Forum, do not worry, look forward to their share.

[Science] whirlwind release: point floor

This method, in fact we have long known, the last forum users posting that we do not have, in fact, do not bother with 1.06 ice is very stable. But now Diablo 3 since this, then we have to use. The obvious advantages of this method, all the whirlwind at the same time you can hit a monster; disadvantages are also obvious, need to practice the operation difficult, unlike previous attack speed and burst rate standards casually points a monster on OK.

1 mouse form on the whirlwind placement. (Meteorite same)

The mouse point there is a big misunderstanding, open space and often think the mouse where the wind is where, in fact, not so. When the mouse into a small sword form when the wind is not based on the placement of the mouse to place, but with a click of the mouse in the monsters, the club distributed around the monster. On which specific monster, just

above the name to see which monster. Just when the mouse is the normal form of the impact point of the wind decided by the mouse position.